Hercules:Greetings Michael! Thank you very much for granting this interview. I
am looking forward to learning about your creative journey and the
origins of Chimera Press and the Mythic RPG system.
Most gamers I've spoken to started playing, and loving, games early in life. What
were some of your favorite games as a child?
Michael: When I was young there wasn't much in the way of tabletop games. My
favorite game was a series of PC RPGs called Quest for Glory. A
charming hero, dastardly villains, epic adventures, basically just
some good old fashion fantasy fun. I still have copies of the games
and play them even today.
Hercules: How did you discover pen and paper RPGs?
Michael: While on a family trip to England to visit with family and see some
castles, I became fascinated by some D&D material owned by one of
my cousins. That year my parents got me a copy of the original Red
Box for D&D as a birthday gift. Once I had the chance to read
through the rules and learn what pen and paper RPGs were all about I
was hooked. I’ve been a fan of RPGs ever since.
Hercules: What did you love most about them?
Michael: I’ve always loved creating worlds and fantastic adventures, but
traditional writing felt so static and isolationist. The stories
never changed once written, and they exist only for the reader. Pen
and paper RPGs are just as creative, but far more social. You can get
a whole group of friends involved in the story, and the story will
change every time you play through it. It was these aspects that made
me fall in love with pen and paper RPGs.
Hercules: What other vocations did you entertain or explore before you boldly
entered the gaming industry?
Michael: Mostly I just took random odd-jobs that never really lasted very
long. The only job that sort of stuck was when I opened my own retail
store. I had a large selection of gaming merchandise, ran weekly
adventures, and hosted the occasional tournament. But even that only
lasted a couple of years.
Hercules: What led to your finally entering the gaming arena?
Michael: I’ve been involved with gaming for most of my life, but for some
reason it never occurred to me to take it professional until a friend
of mine suggested it to me. I don’t get to play much any more, so I
haven’t had a reason to write settings and adventures. Going
professional so that others can make use of the books that I write
has given me a new reason to do one of the things I love most,
writing RPG material.
Hercules: What prompted you to found Chimera Press?
Michael: It was suggested to me early on that I should look into
self-publishing the books I write. I also intend to expand into doing
more freelance writing and graphic design work. Establishing Chimera
Press and building it up right from the start seemed like a logical
thing to do.
Hercules: What is Chimera Press' mission and guiding vision?
Michael: Chimera Press exists to give myself and my associates a way to
combine our creative and artistic skills to do something we all love
to do, whether that’s creating art, writing stories, or developing
game mechanics. Our guiding vision is for each of us to follow our
Hercules: Your love of mythology shines through the pages of the Mythic RPG.
How did the myths first enter your life?
Michael: Ancient mythology actually didn’t enter into my life until much
later on. Before that fantasy and medieval history captured my focus.
However, I always thought that fantasy and medieval history felt a
bit flat and a bit over-saturated, especially in gaming. So, I
started looking further back into history and that’s when I
discovered the world of ancient Myth. The gods, the magic, the
monsters, the heroes, everything was so epic, so vibrant, so totally
awesome. I’ve been in love with ancient mythology ever since.
Hercules: What games did you create or develop before Mythic?
Michael: Before I started work on Mythic I was on a game development team that
a friend put together. I helped create an RPG setting called Legacy
of Mana, and a board game called Albion’s Legacy. Other than that
I’ve developed dozens, if not hundreds of settings and adventures
for different kinds of games for personal use.
Hercules: What inspired you to create Mythic?
Michael: Ancient mythology is my favorite genre, and has been for a while now.
When it was suggested to me that I should write a proper setting and
get it published, Mythic was the first to come to mind. I’ve
dabbled in mythological settings and adventures before for personal
games so I had plenty of material already made up. Putting together
all those bits and pieces and turning it all into a polished setting
with supporting expansions and adventures felt like a dream come
Hercules: Can you provide us with a brief overview of the game?
Michael: Mythic takes place on a world similar to Earth, but isn’t Earth. It
combines several ancient cultures and treats their mythologies as if
they were real and part of every day life. Some elements were left as
they are in real world history and mythology, but a lot of elements
are unique to the setting. This allows for some familiarity, but
gives more creative freedom to do things like allowing different
cultures to exist at the same time even though on Earth they were
separated by thousands of years. The collection of very different
cultures and mythologies allows for some incredible variation in both
character archetypes and adventures. The setting is designed to
emulate the feel of ancient myths and legends where big heroes fight
big monsters, deal with meddling gods, and go on epic adventures.
Hercules: And what about The Shadows of Apep?
Michael: Without spoiling too much, the basic plot of Shadows of Apep is that
a long time ago a powerful priest almost succeeded in summoning Apep,
god of darkness and chaos, into the world. The priest was killed and
everyone thought the world was safe. Fast forward a couple hundred
years and the mummy of this ancient priest awakens to begin the
ritual anew. The heroes are on a race against the clock to figure out
what’s going on and defeat the reanimated corpse of one of the most
powerful enemies the world has ever known. If they fail the entire
world will fall under Apep’s evil shadow.
Hercules: I imagine that you have releases planned for the other two cultures
as well. When can we expect them?
Michael: Adventures for the other two cultures included in the core setting
book are being worked on. The plan is to run a Kickstarter campaign
early in 2017 to help fund the completion of these books. If all goes
well at least one adventure will be ready to release soon after the
Kickstarter ends. My goal is to have a trilogy of adventures, one for
each culture, completed and released during 2017.
Hercules: I very much enjoyed the Wedding Crashers One-Sheet Adventure on your
website. Will there be more One-Sheet Adventures?
Michael: Definitely, I love the idea of one-sheets. I have tons of ideas for
adventures, but not all of them are enough to fill out an entire
adventure. Rather than simply tossing out the smaller ideas, they
will be turned into one-sheets. They’re fantastic as minor
diversions dropped into a longer running campaign, or as seeds GMs
can take and expand on.
Hercules: Are there plans to expand the Known World with other ancient peoples
and their mythic pantheons?
Michael: The three cultures in the setting book form the core of the Known
World, but there are tons of other cultures and mythologies I’m
dying to add to the setting. In fact, an expansion is already in the
works and will be the focus of the Kickstarter campaign planned for
2017. This expansion will add two new cultures and mythologies, one
based on ancient Mesopotamia, and one based on early Vedic India.
This will be just the first of several expansions planned for the
Hercules: What is your ultimate vision for the Mythic RPG?
Michael: I would love to see Mythic turn into an entire range of books which
will including things such as adventures, plot point campaigns, and
expansions to add more cultures and mythologies to the Known World.
Who knows, at some point there may even be a line of miniatures for
Hercules: And for Chimera Press?
Michael: The plan for now is to focus on expanding the Mythic setting. Then at
some point in the future I’ll start to add additional RPG settings,
as well as expand into other kinds of games such as board games, card
games, and even miniatures games.
Hercules: How can folks best learn about your products and new releases?
Michael: All announcements and updates will go up on the Chimera Press web
The site also includes a list of available products with brief
descriptions for each, and downloadable content such as the one-sheet
Hercules: Beyond Mythic and Chimera Press, what is your personal universe like?
Michael: Currently I’m far too busy to have much of a personal universe.
What little free time I have is spent painting miniatures, playing
computer games, and even hanging out with friends every now and then.
Hercules: And what is the next in the unfolding dream of Michael Edwards?
Michael: For now I really want to get Mythic to a point where I’m happy with
it, then I’d like to begin work on a second setting I’ve been
keeping on the back-burner. I figure those should probably keep me
busy for a good long while.
Hercules: How can your fans best contact you or keep updated on your career?
Michael: The Chimera Press web site
is going to be the home of all my work for the foreseeable future.
Not only will it include all my self published work, but I’ll be
adding sections related to other freelance work I’m doing, both on
my own and as part of Chimera Press. The site includes a contact form
that allows people to get in touch with me directly.
Hercules: Thank you Michael! I wish you much success with Mythic, Chimera
Press, and all your other creative endeavors!
Larger Than Life Living in the World Today
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